Seth Cotton

3D Rigging Artist
UE5 Control Rig Artist
3D Modeler
Surfacing Artist
Environment Artist

Familiar Software:
- Autodesk Maya
- Autodesk Arnold
- Unreal Engine 5
- Unity
- Adobe Substance 3D Painter
- Adobe Substance 3D Sampler
- Autodesk Mudbox
- Adobe Photoshop
- Houdini


Rigging



Control Rig

For my "Pointing at the Moon" project, I needed a rig for the player character. To accomplish this, I used Control Rig to develop a lightweight and game-ready rig that features IK arm and leg controls and reverse feet.


Goofy Rig

This is a calisthenics test of a rig I made for Goofy. This animation-ready rig contains a fully-functional facial rig, fk/ik switches for each limb, auto elements for the neck and shoulders, a reverse foot setup, and both forward and reverse controls for the spine. The entire rig was created in Autodesk Maya.


Goofy Walk Cycle

Here is a walk cycle using the Goofy Rig to show how it behaves during animation. This was animated using Autodesk Maya.


Crazy Egg Walk Cycle

This was a smaller rigging project I did for fun. This entire project was created in Maya and completed in 2 days.



Modeling


Mail Flying Boat

Using hard surface and organic modeling techniques alike, this model was created in Autodesk Maya, textured in Adobe Substance 3D Painter, and rendered in Unreal Engine 5.4.

Concept Art by Yury Milovidov on Pinterest

Reimagined Island

I modeled the assets in Autodesk Maya, surfaced the assets in Adobe Substance 3D Painter, and composed, lit, and rendered the scene in Unreal Engine 5.2.


Collaborative Diorama

This was a collaborative modeling effort. I was in charge of modeling the chairs, tables, all of the foliage, the umbrellas, cat characters, the coffee sign, roof shingles, and other smaller assets. I surfaced and helped light and render the scene.

Concept Art by Ruslan Kim on ArtStation


A Day in the Life of a Viking Blacksmith

This was a collaborative effort in which I made models for. I also surfaced, lit, and rendered all three scenes. I was fully in-charge of the exterior environment and created every asset.


Steampunk Robots

This was a collaborative effort in which I was responsible for designing the small flying robot as well as surfacing, positioning, and lighting the scene.


In Full Bloom

This is a surreal, real-time render featuring an other-worldly force of nature escaping from confinement into a broken-down world. This project was modeled in Maya, surfaced in Substance 3D Painter, and rendered in Unreal Engine 5.



Surfacing Work

These are smaller surfacing projects all completed with Autodesk's Hypershade in Maya and rendered with Arnold.



Pointing at the Moon

A Short Interactive Experience

Pointing at the Moon is a short interactive experience I created in Unreal Engine 5.4. Taking four months to build, It explores themes of death, persistence, and moving on. Although it mainly serves as a showcase of my current skills, this project has allowed me to share something truly personal.

All models in this game were created in Autodesk Maya, textured in Adobe Substance 3D Painter, and rendered in Unreal Engine 5.4. The player rig was created and animated using Unreal Engine's Control Rig and Sequencer.You can download the game itch.io for free


Miscellaneous Work/WIP


Seth Cotton Talks With You About Doors


This was a small video project that parodies the Joe Pera Talks With You series on Adult Swim. In it, I briefly discuss the history of doors. I used Adobe After Effects to create this project.


Houdini Snowy Mountain Scene

This is a Houdini project where I used Height Fields and the built-in tree generation system to create a snowy mountain scene. The mountains were textured using Adobe Substance 3D painter.

Background image from Chris Biron on Unsplash.